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This list displays the first 500 files in the package. Add/replace the default aircraft with these - as many as you like. Place the folder containing the AI aircraft anywhere you like inside the "Aircraft" folder (As in when i press those button to get that number not the button to input it to the system. When i press the nav rad or rad nav (i forgot what it says) the page appears but when i input something it does not appear as inwhen i press 108.56/068 it does not appear on the display. Unzip the file (if problems use Stuffit Expander - free) X plane 11 747 FMC Radio navigation does not work. They all deserve credit for this and I hope this will result in these aircraft will get an extended life.īasically you treat these aircraft as you would any other aircraft: To many to mention, but you will find their names and original livery's and aircraft in the XPFW registry's. Special thanks to all designers and repainters that have contributed at XPFW over the years. You should see a SIGNIFICANT performance increase and most of you should be able to fly with at least 10 of these. So by altering those a bitone can make the aircraft behave a bit better.
It looks for certain parameters in the file and draws conclusions from that how to fly. Fifth, The "AI-pilot" does some stupid things and doesn't fly by the book. After 18 months of design, revisions, testing, a whole new systems scripting package (of an.
There is tons of stuff that can be done to reduce the number of flightmodel calculations X-Plane does. X-Plane 11 Sparky 747 mod for the default Boeing 747-400. Forth, and maybe most important, I started optimizing the flightmodel. Im really pleased with the outcome of these Air New Zealand is only operating 2 744s now from what I can tell, ZK-NBU is still flying but BW is not.
Little details we can live without since we most of the time will observe these aircraft from some distance. X-Plane 11/10 Air New Zealand Boeing 747-400 This livery is one of two Air New Zealand 747 liveries, representing ZK-NBU and ZK-NBW (the latter having the waves). Second, I started removing and replacing textures. First I removed the obvious, panels, sounds, instruments, since we of course don't need those. Also got a few hints from Austin how their flight logic is. So I started to play around a bit with these aircraft. When using "normal" aircraft as AI, this will on most systems result in a SIGNIFICANT framerate drop! In many cases the sim gets useless if you have more than a couple/few AI aircraft. I've been experimenting a bit with the version 10 AI aircraft system.